How to Build a Usability Lab – Part 2

This is the second in a series of ongoing blog posts aimed at giving you a blow-by-blow account of our upcoming move to our new offices and the ensuing adventure of building out our new state-of-the-art usability labs.

When building a usability lab, you have to take into account some basic physical considerations such as:

  1. You need two adjacent rooms to represent the control room and user room.
  2. Sound proofing between the control and user rooms.
  3. Sound-proofing the usability lab from the outside and vice versa.
  4. A two-way mirror that allows observation of the user room without being seen.

Sound-Proofing

As the floor plan included in the first part of this post showed, of the four usability labs with the paired control/user rooms, three share a wall with one or more labs and one shares a wall with an office.  When sound-proofing the lab as a whole, one of the major structural changes to keep in mind is to ensure the walls go from the floor of one level all the way to the deck of the floor above. Normal office buildings have 2-3 feet between the ceiling of one floor level to the deck of the floor level above, usually with panel/grid ceiling tiles. By taking the wall all the way up, you keep the sound from reaching into empty spaces above.

There is extra cost involved in building these walls but the major cost incurred is to ensure that 1) the HVAC is designed to go through the walls, and 2) for special sound dampeners to be placed in the ducts between the rooms.

Lastly, where the labs share walls with other labs, we have to ensure the walls are constructed with extra sound insulation inside them. Two major sound-proofing options we have chosen to forgo until we test out the new labs are the sound dampening of ceiling tiles, and a installing a type of sheet rock called ‘quiet rock.’ Together, these two options could add $5,000 to the cost of each lab. The decision was made to wait on these options because they can be easily added after initial construction if it is deemed necessary at a later time.

Two-Way Mirror

What is the first thing that you think of when you think usability labs? For fans of Castle or The Mentalist, it might be watching Beckett or Cho (this character really needs his own show) conduct interrogations on the show from behind the two-way mirror.

The design of our current two-way mirrors has been very effective and we intend to utilize the same design.

For two-way mirrors to work effectively, you need to limit the sound that travels through the mirror between the lab and control room, and you need to limit the amount of light in the control room because with the wrong lighting, you can still see through a two-way mirror. Glass obviously is a great conductor of light but it happens to also be a good conductor of sound so the effectiveness of the mirror coating and dark flat paint in the control room help with most of the light issues but not the sound issues.

One of the most effective techniques to address the sound issue is the use of a unique double-paned window approach. This also helps diffuse the amount of light from the control room.

As you can see from the architectural diagram above, the two-way mirror is set flat in the window frame on the side of the user room and a second piece of plain glass installed on the control room side is set at an angle starting about ½ inch from mirror angling so that at the top it is 2 inches away from the mirror. (I’ll save you from a riveting physics lesson on why the angle of the glass disrupts the sound and light waves more than a normal double-pane window! Let’s just say it works.) The result of this is that voices are muffled so no normal conversation can be heard between the two rooms.

One structural requirement for our new usability labs not listed above is the need for dedicated HVAC in one of our labs. In most office buildings, air-conditioning and heating are only turned on during regular business hours. For our new office space, we have set up one of our labs with a dedicated HVAC system so we can run studies nights and weekends. Not all labs need this option, but with the increase in international remote-testing that we have been doing lately, and the vast time zone differences and having to work on weekends, and all night, when doing international testing, this is an option that would make sense for us. This of course adds additional costs and design considerations to the build-out.

We currently are in the process of getting bids on the audio-visual portion of the new usability labs and focus group room.  The next blog post in this series will be about this process and the options we choose.

How to Build a Usability Lab – Part 1

This is the first in a series of ongoing blog posts aimed at giving you a blow-by-blow account of our upcoming move to our new offices, and the ensuing adventure of building out our new state-of-the-art usability labs.

We at Usability Sciences are in the process of moving to a new office building and a ton of work is going on to make it a successful effort. We thought it would be great to share with you our experiences related to building out our new usability labs, as well as a focus group facility.

Background

We have been at our current facility since 1999 and have expanded twice during that time, building out our usability labs, client rooms and offices each time to our current 17,000 sq. ft. space. We have been perfectly happy here but feel the time has come to move to a new office space with state-of-the art technology and upgraded interiors. The new building we have scoped out is in Las Colinas, the main business district of Irving, TX, and is located close to a new DART Light Rail Station, making getting to downtown Dallas or the DFW Airport a cinch. Our new offices will take up  the entire 19,000 sq. ft. of the 16th floor.

Goals

When thinking about building out the new facility, we focused on these primary goals:

  1. Keep the labs, focus group and client areas separate from our employee offices.
  2. Build out four state-of-the-art usability labs to accommodate all the various usability testing methodologies that we do.
  3. Improve our audio/visual setup for all labs and client areas.
  4. Build out one fully-equipped focus group room.
  5. Provide our clients, who come to watch and participate in running our studies, spacious work areas and a better working environment.

Separating Labs and Client Areas from Employee Offices

Shown below is the almost complete floor plan, with the labs, client rooms and focus group facility outlined in red.

Key Items in the Floor Plan:

  1. Four usability testing labs of varying sizes. Some have large user rooms for conducting tests related to kiosks, gaming, and product package scenarios. Some of the labs have smaller user rooms with larger control rooms for situations where 3-4 clients would like to be in the control room.
  2. A very large focus group room with attached control room.
  3. Three client observation rooms. The focus group room doubles as a fourth observation room.
  4.  A separate user waiting-room, centrally located within easy access to all labs.
  5. Large, well-equipped client kitchen.
  6. Client phone room off of the kitchen.
  7. All access to employee offices controlled via keyed doors.

In future posts, we will cover in more detail how we plan to achieve the goals laid out above, and also provide updates as we go through the bidding and build-out process, and the final acceptance of our new space.

We would love to hear from you about any experiences or insights you may have had with building out a usability lab. Please share with us your own adventures!

Best Practices for Embedding Videos on Your Site

In today’s fast-paced world, a video can often capture the attention of your audience faster and communicate your message better than unending lines of text or even bulleted lists.  Often, however, if the video is not presented effectively, it could cause user frustration and even embarrassment.

Picture this: You’re sitting in your cube farm and decide to get on your favorite website to check for last-minute holiday deals.  Unbeknownst to you, the website has a really cool video (with audio) which begins to play as soon as you arrive on the Homepage.  As luck would have it, your desktop speakers are on, and lo and behold, your boss walks by just in time to be greeted with the cheerful sounds of Jingle Bells.  This when you were supposed to have been hard at work on that TPS report!

Humor aside, when it comes to using video as a channel of communication, there are certain best practices that can be adopted to enhance and enliven the user experience.

Best Practices

To ensure an optimal user experience, consider implementing the following recommendations when using videos on your site.

Video Content

  • Videos should provide current, relevant content that adds value to the website and visitor experience.
  • The duration of a video should be as short as possible and should last only as long as it takes to convey a message.
  • As a general rule, advertisement and testimonial videos should be shorter, while videos with tutorial content may be longer in order to effectively convey the instructional information.  Video length should be determined by evaluating the subject matter at hand as well as the background of the intended audience.
  • Videos that last longer than a few minutes should be divided into chapters or sections which allow users to quickly navigate to the section of their choice at any point during the video.

Video Display

video display image

  • By default, videos should display in a paused state until the user clicks to view the video.  Prominently display a Play button (as seen in the screenshot above) to direct user attention to the Play option.
  • Video should be embedded within the page rather than opening in a new window.  Opening another window diverts the user from the original navigation path and increases the likelihood of the user not returning to the site.  In the event a video is displayed in a new window, ensure the video window is smaller than the original screen so users realize a separate window has launched.

Video Quality

  • Videos should not appear grainy or choppy.  However, the resolution should not be so high that it requires an extended load time as most users will appreciate a short load time over video quality.
  • The longer a video takes to load, the less likely users will watch the video.

Video Controls

At the minimum, videos should have the following controls, some of which are shown in the screenshot below:

image

  • Volume slide bar displayed with a speaker icon to give clear indication of volume controls (#1 above).
  • Video duration slide bar displaying the elapsed time on the left and time remaining on the right. Users should have the ability to fast-forward or rewind manually using the slider (#2 above).
  • Option to maximize and restore the video window (#3 above).  This option may be more appropriate for entertainment videos or for videos containing great detail.
  • Play and Pause buttons directly below the video or easily accessible upon mouse over of the video.
  • Closed Captioning option or a text transcript of the audio.

Additional Elements

image

Advanced Features

  • Lower Lights feature (seen on Hulu.com as shown above) that dims everything on the page with the exception of the video window.
  • Ability to adjust the video resolution.
  • Options to send a link or embed a video on another page.

International and Multi-Cultural Considerations

  • Race, ethnicity, and accent are perceived differently by individuals in different countries as well as individuals in different regions within the same country.  Therefore, ensure that the individuals presented in the video portray characteristics that correspond to the expectations and worldview of the targeted demographic.
  • Ideally, videos presented on foreign sites should have individuals speaking the native tongue.  If this is not possible, present the original video overlaid with audio in the native tongue.  At a minimum, provide accompanying transcribed text in the native language.

Conclusion

If done incorrectly, videos can frustrate users or be perceived as a waste of time.  However, if done correctly, videos can be a very powerful tool that can provide users with an optimal viewing experience of high value